Fate Zero

Fate zero is agreat anime with amazing animation with a superb plot

Red Alert 3 + Uprising

Review of Command and Conquer Red Alert 3 and Uprising featuring Girls of Red Alert

GTA Sanandreas Mod Installer

replace your GTA Sanadreas vehicles with new ones with improved graphics and modes

Dead or Alive 5

Prieview of Dead or Alive 5 for PS3 and Xbox 360

Final Fantasy XIII review

Complete review of final fantasy XIII with some cute cosplay

Slideshow

Thursday, 19 January 2012

Ore no Imōto


Review by Ascaloth


Ore no Imōto ga Konna ni Kawaii Wake ga Nai , lit. There's No Way My Little Sister is This Cute), also known as Ore no Imōto  or Oreimo  for short, is a Japanese light novel series written by Tsukasa Fushimi, with illustrations provided by Hiro Kanzaki. Nine volumes have been published since August 2008. A manga adaptation drawn by Sakura Ikeda was serialized in ASCII Media Works' Dengeki G's Magazine. A 12-episode anime adaptation produced by AIC aired in Japan between October and December 2010. Four additional episodes, which offer a different ending to the broadcast series, were streamed monthly via the official website and other video streaming sites between February and May 2011, before being released on Blu-ray Disc and DVD in June and July 2011.

Friday, 13 January 2012

Red Alert 3 + Uprising (PC)


Review by DeAdMaNRoLiN

When I was younger and I owned a Pentium II 350 Mhz PC, Red Alert 2 was the game that kept me entertained for hours. I remember sticking to the PC playing the campaigns and muttering to myself "wow". Red Alert 2 was not the first C&C game for me, but it was the first Red Alert game. I loved everything about the game, and since finishing Yuri's Revenge, I have been eagerly waiting for a sequel.

Monday, 9 January 2012

Zero no Tsukaima

Familiar of Zero - Season 1

The Familiar of Zero follows the adventures of the protagonists Louise and her familiar Saito. Louise is a second year student at the Tristain Academy of Magic. In this world, those who can use magic are either mages or nobles.

Tuesday, 3 January 2012

Tekken 6 (PS3, XBOX 360)

Review by UnbeatenGamer

Ah yes. Tekken. Widely proclaimed to be one of the best fighter game series out there. Quite frankly, I'd have to agree. After playing my first Tekken game(which was Tekken Tag Tournament), I immediately was hooked into the series and now I am a hardcore fan. Although previous Tekken titles were outstanding, Tekken 6 frosts the cake, lands the plane, finishes the deal, takes the turkey out the oven. You get the idea. Believe me, Tekken 6 is a must-have game, especially if you are a big a fan as I am. But for those of you who don't know what Tekken is all about, here's a quick summary:


Tekken first began with the announcement of the first King of Iron Fist Tournament. At the beginning, it was only about proving to be the best fighter but as the series progressed, it became more twisted, revolving around a certain power-hungry family, the Mishimas. The struggle for domination started between Heihachi Mishima and his son, Kazuya Mishima. However, around the start of the third tournament, Kazuya's own son, Jin Kazama, got involved in the power struggle as well. At the end of the fifth tournament, Jin became head of the Mishima Zaibatsu, removing both Kazuya and Heihachi from power. With the resources and manpower now available to him, Jin starts a world war against the rest of the world. Because of this, Kazuya places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament. It is here where Tekken 6 leaves off.


Gameplay
The controls in this game are much more fluid and smooth. Characters move in that way you want them to without a problem. Press the kick button, they kick. Press the punch button, they punch. So on so forth. For the game's fun side of the deal, all I can say is... it is extremely fun. No lie. You'll find yourself playing this game until the next game you want comes out. As for the difficulty of the game, it 's not too hard. Nor not too easy. Depending on how well you play a certain character, this game could either be a breeze or a pain. In fact, in most parts of the game, it all depends on your skill that will determine the difficulty. With that said, better start practicing if you want to have it easy.


Story
For most fighting games, there really isn't a huge plot that deals with a certain character. It's just usually about becoming the best of the best. But in Tekken 6, the story goes much deeper than that. It involves every character, whether their motive be to stop Jin or protect him. Or it could be for something completely different. Whatever the case may be, every character have their own story to tell so that's what makes the plot in this game so unique and complex. But it only received an 8 because I felt that the whole "Jin Kazama take over the world thing" was a bit too much. At least for my tastes. I mean, its cool to see one of my favorite characters be all emperor-like but to turn him evil to do so, uh... no. Let either Kazuya or Heihachi keep that role.


Graphics
Being a next-gen game, it is no surprise to see amazing graphics in the game. All stages are beautifully done. You can see every bit of detail around you in all stages. Also, in some stages, there will be lots of action going on in the background that will make your battles more intense. Aside from the stages, the characters are done nicely as well. Every bit of their clothing are well designed. Not only that, but the details in the characters themselves are great. You will be in awe, trust me.


Sound
Now what kind of fighting game would Tekken be without its awesome, adrenaline-pumping music? Well, it will still be awesome to play, just won't be as exciting. Luckily, this game delivers. Now granted that a few stages have music that might not be what you would expect in gut-busting, bone-breaking battles, but for the majority, its top notch. It will get your blood pumpin. It will make you want to keep up the fight till the very end. It will make you want to fight endless waves of enemies. It will... Yeah. You already know where I'm going at with this. In shorter words, you will not be disappointed.


Replay Value
Ok, ok. So you manged to beat Scenario Campaign Mode(one of the new modes in the game), now you ask yourself, what to do now? Well, being an awesome fighting game as it is, Tekken 6 has many different modes in the game that will occupy your time. In Scenario Campaign, if you have not done so already, you can unlock four secret areas to access from the World Map. Granted that to get these secret places you would have to meet certain requirements, these areas are quite challenging so you may find yourself spending a lot more time in Scenario Campaign to get the right items in order to complete those stages.

 You can also get character story endings from within this mode so if you are the type of person that likes to play as every character, you'll be pretty occupied. But once that's done, a whole set of other modes await you. There's Arcade where you fight through eight stages and earn ranking. Ghost Battle is similar to that of Arcade in which you increase your rank, but you fight battle after battle, for as long as you like. A Versus Mode where you can battle a person locally. There's Team Attack where you pick a team of fighters and go against a CPU team. Survival Mode is where you must fight as many opponents as you can with only one health meter. All this for offline. If you want more fun, play online and compete against others to test how good you really are. And if that's not enough, then you have the option of collecting trophies and getting customization items for every character. In short, the possibilities are endless when replaying this game over and over again.

Overall
I would highly recommend this game to anyone who is a huge fan of Tekken. For those that are starting out as newbies to the series, you will instantly become fans of the series. And for those of you that have no clue about Tekken, this game is definitely worth looking into.


Ratings
Gameplay....1010
Graphics.......9/10
Story...............9/10
Sound............8/10

Cosplay



Final Fantasy XIII (PS3, XBOX 360)


Review by GooberSD

It has been almost five years since Square first unveiled Final Fantasy XIII to the world in 2005. After countless delays, and an intense advertising campaign, Final Fantasy XIII is finally here for the Playstation 3 and the Xbox 360... but mostly for the Playstation 3. The world has been waiting for the game like little children waiting for Santa Claus on Christmas Eve. Now that it has finally been released, people can't help but wonder, "Is the game any good?" You can't blame them for wondering this; since many found XII to be a disappointment. (I did not.)


The truth about Final Fantasy XIII is that it is fantastic. Directed by Motomu Toriyama, the director of Final Fantasy X, Final Fantasy XIII offers a unique take on the Final Fantasy series that is both good and bad.

Story
I will avoid speaking about the game's story for obvious reasons. But I will say that the story to Final Fantasy XIII is just as epic and original as the other games, for the most part.


The story is split into thirteen different chapters, each being a different length and each telling different stories. The game's prologue is rather lengthy. It wasn't until Chapter Five or Six that the story finally started to move in a direction. This was a bit of a bother to me, since that was about twelve hours into the game. This might not be a problem for some, but for me, the pacing was slow. If you've played any Final Fantasy before you'll notice how powerful the narratives are. Final Fantasy XIII is no exception. The game plays out almost like a movie with several cinematic cut-scenes that easily break the ten and some times fifteen minute mark. The game is by far the most cinematic Final Fantasy to date, and that's not a bad thing.

Half of the story of Final Fantasy XIII is told through cut-scenes, and the other half is told through your datalog. Your datalog is an in-game encyclopedia that offers a large variety of information that tells you plenty of back-story and details that you otherwise wouldn't find out about. The story to Final Fantasy XIII is much shorter than the previous games. Players will be able to complete the full game in less than forty hours. The excellence story and characters make up for the length though.

The protagonist Lightning is the first true strong female protagonist that the entire series has ever seen. Lightning is easy to relate too, and has layers of her personality that make her a complicated character. Even though she starts out as a dull character that seems like another Cloud, in the end, she turns out to be a wonderful character.

Other stock characters such as Snow and Hope offer plenty of character of development. The game has characters that everyone should be able to relate too. Which is a first for the series. The game takes its time in explaining the past and traits to each character that makes them into who they are; and each character has plenty of secrets to tell. In short, Final Fantasy XIII has a wonderful story full of rich characters and a deep plot. The game also gives off a strong and very obvious message on prejudice.


Gameplay
The gameplay to Final Fantasy XIII is the traditional ATB-turn-based gameplay that the series is famous for. However, it has many twists that make it very different than the other games. Final Fantasy XIII is EXTREMELY fast-paced. It is hard to get used to at first.


The game brings back the classic use of Jobs into the series, but there are only seven classes in this game. The game requires you to constantly switch into battle to stay alive. You will constantly be switching from healer to fighter to spell-caster, leaving you constantly on the edge of your seat.

Final Fantasy XIII deploys more strategy into the gameplay than any other game the series has seen. Several battles feel like a trial and error scenario. You have to keep fighting the same battles until you find the proper strategy that will get you through the fights. In other words, you will die a lot in Final Fantasy XIII. Every time you get a Game Over, the game gives you a retry option, which will let you try a battle again. You will be seeing this Game Over screen quite often since the enemies in the game go from walks in the park to virtual death matches.


Battles can also range from being less than thirty seconds to over ten minutes long. These ten minute long battles usually aren't very hard, but feel like a waste of time since you receive barely any experience. Usually it's best to avoid these battles if you can. Otherwise you're going to get frustrated by the length of the battles since there is no way to run away from the battles.

The game limits your leveling up until the ending of the game, which means the game is pretty much hard all the way through. In this Final Fantasy you level up through a grid called "Crystogensis." The system is kind of like the License Board meets the Sphere Grid. It's very simple to use, but frustrating since you unlock the grids as the story goes through. This prevents players from "over-maxing" their characters. I don't know why they did this, but the game actually prevents you from over leveling your characters.


As you play throughout the game you control different parties, and the story develops depending on who's in your party. However, you cannot choose you put into your party until the end of the game. The game doesn't give you really any flexibility until the end of the game.

You're always on a set course. You'll always be going from point "A" to point "B", which usually results in a cut-scene. You don't have the option to wander around, and you won't be venturing through any towns or visit any shops. All of your shopping will be done at save points. You can also upgrade your characters at save points.


As the story unfolds you unlock more and more freedom in the battle system. Each character earns their own Eidolon to summon, and there are plenty of weapons and accessories that you can personally customize. Even though you don't have a lot of freedom, the gameplay is made up through the re-amped turn-based battle system. The fast pace battle system is a lot of fun to play in, although the difficulty and battle lengths can be frustrating.

Music
The music to the Final Fantasy series contains the best music, topping any other game series. Most of this is due to the composer Nobuo Uematsu. However, Final Fantasy XIII has a new composer, and takes several turns in the music that I find very disrupting. Final Fantasy XIII does not contain the songs, "Prelude of the Crystal," "The Final Fantasy Theme," or "The Victory Fanfare."

These songs that have been in EVERY Final Fantasy game are completely absent from the game. Square says that they want to modernize the series as their excuse, but the game feels incomplete without these essential songs that we fans have grown to love.

The American soundtrack has also been severely cut down. The Japanese soundtrack has well over a 120 songs, but the American version barely has 80. Square cut down the American version for the Xbox 360 and to westernize the series. Since many of the songs in the Japanese version contain Japanese lyrics, Square either filtered these songs or completely cut them out of the American release. Several songs were also cut out of the Playstation 3 version because of the Xbox 360. The music that IS featured in the game is nothing too special. In my opinion, its the worst that the series has seen. The music goes from being classically instrumental to a strange experimental techno-type of music. The game still contains the Chocobo theme, but the lyrics have been changed into English. In short, the music is nothing special. Which is a pity for the Final Fantasy series. Let's hope the music to Final Fantasy XIV is better.


Design
Final Fantasy XIII is a game that contains an engrossing story, fantastic graphics and gameplay. Final Fantasy XIII is the best Japanese RPG to be released since Final Fantasy XII. The game is just as detailed as every other game in the series, and in terms of graphics, it sets new standards. The high definition graphics are groundbreaking and the game literally looks like a movie.


Since this is a Final Fantasy game, everything is top-notch. There are almost load times, and the game runs perfectly, without a installation. The game also takes up only 500 kb. The voice acting and dialogue is surprisingly good. With the exception of the character Vanille, the voice acting is near flawless. However, I cannot stand Vanille. She may have one of the most annoying voices in history. Even though she gets better throughout the course of the game, she is still terrible and makes more noises than a tiger on crack.


The programmers took the liberty to go back and dub the characters so that when they speak, the movement of their mouths actually matches the words coming out of their mouths. The game is surprisingly dramatic. The game does a very good job at not being a mellow-drama, and instead it feels like a drama. The music in the cut-scenes is moving, but several songs in the American release have been replaced with a single song of a woman singing. This song plays throughout most cut-scenes since the original songs in the game have been taken out.


Conclusion
In the end, Final Fantasy XIII is not the best game in the series. However, it is an instant classic. I think it will be remembered by fans around the world. The game offers a unique perspective on the series that the other games haven't shown. The game at first feels like a strange experiment since it is so different. But as you progress through the game, the "experiment" begins to feel like an old series that we all love.


Whether you like it or not is completely up to you, I love the game. I have a few complaints but those aren't enough to stop me from saying that this game is fantastic. I think that Final Fantasy XIII is highly under credited by critics. With a game like Final Fantasy, it's better to listen to the fans; and this fan is telling you that if you have a PS3, then buy Final Fantasy XIII.

Ratings
Gameplay....1010
Graphics......10/10
Story.............10/10
Sound...........8/10



Cosplay









Monday, 2 January 2012

Halo Forerunner Saga


The Forerunner Saga is a trilogy of Halo novels focusing on Forerunner life 100,000 years before the Human-Covenant war, being written by Greg Bear and published by Tor Books.The first novel, titled Halo: Cryptum, was released on January 4, 2011. The second novel, titled Halo: Primordium, is set to be released on January 3, 2012.

Originally known only as the "Forerunner Trilogy", the series was officially announced at the Emerald City ComiCon in Seattle, Washington, where its author, Greg Bear, made a guest appearance.The first book's working title was "Antediluvian".The word "antediluvian" means, "of or belonging to the period before a flood," hinting that the novel takes place prior to the Forerunner-Flood War. The series reveals a great deal of new information about the Forerunner-human interactions in ancient history.On October 11, 2010, the official name of the book was revealed to be Halo: Cryptum.
During the writing process artists such as Sparth of 343 Industries created several illustrations for Halo: Cryptum. Frank O'Connor has mentioned that these illustrations will eventually be released in an art book.

Synopsis
Set during the golden age of the Forerunners, the series touches on the origins of humanity and the contacts with Forerunners and humans, as well as explaining the connection between the two and humanity's status as "Reclaimers". Forerunner technologies are explored in detail, and many new elements about the Forerunners are introduced, such as their political system and social structure. The characters of the Didact and the Librarian, introduced in the Terminals in Halo 3, are featured as central characters in the series.


Halo : Cryptum
Released January 4, 2011,Cryptum focuses on a young Forerunner known as Bornstellar Makes Eternal Lasting, a rebellious Manipular from a family of Builders, the highest and most politically powerful rate of the Forerunner. However, instead of following in his father's footsteps and becoming a Builder, Bornstellar is obsessed with exploring artifacts left behind by the Precursors, an enigmatic galactic civilization that preceded the Forerunner. His father sends him to the planet Edom in a distant system known as Sol to work with the Miners to come to terms with his duty as a Builder. Eventually, Bornstellar crosses paths with two humans on Earth, forever changing the fate of the galaxy.


Halo : Primordium
Announced alongside the official press release of Halo: Glasslands,the sequel to Cryptum is to be released on January 3, 2012. Primordium is centered around Chakas and Riser, the two humans who accompanied Bornstellar in the first novel as they traverse an embattled Halo installation, facing a multitude of hurdles on their way and discovering the ancient plan of vengeance devised by the Precursors against the Forerunners.According to Greg Bear, Mendicant Bias will play a prominent role in the novel